Recreate your community in a game.
And have fun exploring local services, facilities, programs, clubs and more
Use real-time 3d technology to…
Promote programs & services
Feature your organisation prominently in our game and let players explore your services, programs and facilities. We will work closely with you to ensure your organisation is accurately represented in Streets of My Town.
Achieve your outcomes
Improve resilience by providing community education and information. Introduce and practice safe behaviours. Engage your community in place based activities, survey your community about a specific issue or facility.
Engage your community
Video games is today’s most popular form of entertainment. They engage audiences like nothing else. Use them to tell your stories in an authentic and gameful way using your music, paintings, artefacts and landmarks.
Organisations we’ve worked with
“We produced Biik Bilik of which we are all very proud. The stories, look and feel undeniably reflect our community in the online space.”
Dr Hung The Nguyen
RACGP 2021 GP of the Year
It’s serious business with transparent, fast results.
Watch the trailer below to see the game in action.
case study
Biik Bilik – A platform to raise awareness about Aboriginal Health
Biik Bilik was co-designed with Aboriginal and Torres Strait Islander people and improves their communities’ health outcomes.
Ready to make your own?
In 3 fuss-free steps, you’re could be on your way to building your unique game
First, we’ll set your goals then we’ll gather all the local data and information we need and finally, we’ll get together to discuss your ideas. And just like that, you’re on your way to building a customised game for your community.
A social impact game
with tangible results at its heart
With Streets of My Town, you decide the impact you want to achieve and how to measure this. Every version of the game has an evaluation built in so you can keep track of the number of players, their experience and any other customised impact.
For a recent Local Government project, we tracked understanding and engagement:
- 100% reported a better understanding of organisations and the services they provide.
- 100% would prefer to play the game over receiving a lesson in school.
- 89% thought the content was more engaging because it was delivered through a game
- 79% reported a better understanding of youth issues.